Virtual Reality Technology

5 Ways to Use Scannable Tech in the Math Classroom

Scannable technology can totally alter the way that you think about teaching and learning in the math classroom. This powerful free and low-cost technology can support students inside and outside the classroom and change the way you think about interacting with content. Augmented reality math activities? You bet! QR codes and augmented reality are scannable […]

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Star Walk 2: Stargazing App & Constellation Guide

One of the reasons I’m so excited about augmented reality and mobile apps is how it brings information to the fingertips of students – no matter where they are. Star Walk 2 is an amazing stargazing app and constellation guide. Students can view the stars at anytime of day from inside their classroom or during […]

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5 Apps to Use with Google Cardboard

Have you tried Google Cardboard in your classroom? This super inexpensive (under $10!) tool lets students explore virtual reality straight from your classroom. I’m a huge fan of Google Cardboard virtual reality experiences. You can take your students on virtual field trips, help them understand life in different parts of the world, and push students to […]

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5 Ways to Use Scannable Shomi Links in the Classroom

Scannable technology is powerful in the hands of students. Have you checked out my new book with the ACES Framework for #ScannableTech integration? Then you know how passionate I am about this subject. I’m very excited about Shomi Links – a type of scannable technology you can easily and effectively integrate into your classroom. So how can you […]

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Virtual Reality College Tours with YouVisit

Times have changed! You can now take a tour of college campuses from around the around the country no matter where you are. From Harvard and Yale, to Syracuse University and the University of Kentucky, there are dozens of college campuses that now offer virtual college tours. These virtual reality experiences can happen straight from […]

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QR Codes: Pushing the Narrative on #ScannableTech

Let me tell you about the first time I tried to scan a quick response (QR) code. Well,  I held my iPhone up to a poster on the subway. I was underground without any cell service, and I didn’t know that there was such as thing as a QR code reader app. All I knew […]

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QR Codes Can Do That? 5 #ScannableTech Tips

There are tons of quick and easy ways to integrate technology into your instruction — with powerful results. I’ve been a fan of Quick Response (QR) codes in education for years and even wrote a book all about how they can be used to promote deeper learning in your classroom. When speaking to teachers about these black-and-white […]

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6 Exciting AR Apps for Student Learning with #ScannableTech

Augmented reality (AR) can serve a variety of purposes in your classroom. This exciting technology layers virtual content on top of the real world, providing an opportunity for students to interact with content in a completely new way. It’s important to think of augmented reality as more than just a gimmick. Sure, it grabs students’ […]

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4 Ways to Use Thinglink’s Virtual Reality App in Your Classroom

It has been so exciting to see the way virtual reality apps are making their way into K-12 classrooms. They give students a new way to interact with information and Thinglink’s virtual reality app is a great example of this technology in action. One of the reasons I particularly like this tool is how it […]

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10 Things You Need to Know About #ScannableTech

Scannable technology lets users connect content to places and spaces for a variety of purposes. I believe that QR codes and augmented reality can transform teaching and learning when thoughtfully integrated into instruction. This month I had the chance to share my ACES Framework for #ScannableTech integration featured in my new book for Corwin Press, […]

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