Wonder Bunny is a learning game series that covers content from preschool to third grade. In Wonder Bunny learning games kids become teachers who help superheroes grow and learn new skills. The motivation comes from getting fun super powers and riding wacky vehicles like a flying carpet. While helping their game characters learn, kids learn math concepts and operations, all within an engaging game environment.
Wonder Bunny series includes four math learning games for elementary school aged students. All games include thousands of math exercises and comprehensive learning analytics to monitor child’s learning. The educational game series addresses the Common Core learning standards and each app can be downloaded individually.
Learn more about Wonder Bunny and see which app is right for your students by visiting their website!
The amazing Marble Math family of apps are now available for Android tablets and phones. The Marble Math apps blend arcade-style gaming with problem solving, strategy, and math drills for a truly engaging and educational experience. Kids can choose to roll or drag their marble through a series of fun math mazes in pursuit of a high score. Marble Math Junior covers skills like shape recognition, and sequencing numbers, just to name a few. Marble Math includes operations, decimals, counting money, and more.
The suite of three math practice apps are highly flexible, offering a wide range of Common Core-aligned math concepts to target learning for kids ages 5-12. Parents and teachers can create multiple user accounts and customize style of play, skill sets, and levels for each player.
Marble Math (Apple App Store, Google Play Store, Amazon) and Marble Math Junior (Apple App Store, Google Play Store, Amazon) debut at $2.99 each, and Marble Math Lite: Multiplication is free to download (Apple App Store, Google Play Store, Amazon)!
Students can now show every line of their math work on iPad and other tablets, writing all their steps by hand on screen. Mathspace digitizes each handwritten line and grades it automatically, giving students immediate, formative feedback at every step of the way – like having a teacher at their side. This is a huge step forward from multiple choice or single-input response math questions that most students and teachers are used to seeing on digital platforms.
Available for Grades 6 through Algebra II, Mathspace’s powerful adaptive engine selects questions tailored to a student’s ability, creating a personalized learning path. Teachers no longer grade work, and have diagnostic tools pinpointing where their students and classes have conceptual difficulties. With over 12,000 interactive questions, instructional videos and lessons, and a points-based incentive system Mathspace makes it easy to keep students engaged.
Learn more by watching this video or download the app for free!
Happy Pi Day! GlassLab is an innovative company that has developed a new game that helps build students’ critical thinking and proportional reasoning skills. With Creature Caretaker students receive instruction and feedback on finding unit rates and using proportional reasoning to keep their creatures happy. Designed for grades 5-8, Creature Caretaker can also be played by younger students ready for a challenge, or older students in need of review.
GlassLab is hosting a field study and they are looking for teachers and students to participate. Students must be in grades 5-8, have a basic understanding of multiplication and division, commit 2.5-3.5 hours over a half dozen session, and available April 6-17, 2015. The only technology they need is a Chrome browser on PCs or Macs (computers or laptops).
If you and your students are interested in participating, please send them your info as soon as possible to reserve a spot in the field study!
The Land of Venn is a powerful iOS game that seamlessly integrates learning on both iPads and iPhones. Perfect for a wide range of students, it uses a storytelling narrative to engage children with math vocabulary and math concepts. Students are given the task of saving The Land of Venn by creating different shapes. As they make straight lines, quadrilaterals, and triangles kids will strengthen their understanding of geometry concepts and build their math vocabulary.
Students move through levels in this math adventure to tackle problems that increase in difficulty. The Land of Venn is aligned to the Common Core State Standards for first through fourth grade. It can be used as an intervention tool or refresher for older students who need to have a solid foundation of geometry concepts as they move through middle school. Students will interact with content in a hands-on manner and walk away with a better understanding of geometric shapes.
Learn more by visiting the App Store or watching this video!
CueThink is an iPad app designed to improve students’ math problem solving skills. The platform is centered around a “thinklet,” a showcase for student problem solving. This video vignette captures the steps each student takes as they solve a problem and can be shared with the teacher and classmates. CueThink provides a framework for critical thinking and integrates the Common Core Standards for Mathematical Practice.
CueThink builds off Polya’s 4 phases of problemsolving and encourages peer annotations for feedback. The app guides students in making observations in the Understand phase and considering strategies in the Plan phase. In Solve, students record their work and voice and are prompted to Reflect on their solutions and communication in review. Together, these four phases form a “thinklet.” Students can view their classmates’ thinklets and give feedback to their peers.
Learn more about CueThink by visiting their website!