scannable technology

How to Support Problem-Based Learning with Augmented Reality

Problem-based learning has a place in all subject areas and grade levels. Although learning experiences can vary based on these factors, augmented reality can play a role. In this blog post, I’ll share more information on PBL. You’ll also hear about the UN Sustainable Development Goals and the augmented reality tool 3DBear. The Center for […]

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Augmented Reality Lesson Spotlight: Bring Nutrition to Life

The cool factor behind augmented reality might grab the attention of students at first glance, but can this technology really change the way students interact with content in their classroom? Making teaching and learning relevant and engaging for students can take many forms. With augmented reality in the classroom, students can bring their ideas to […]

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Metaverse Augmented Reality Collections for Educators

What does augmented reality look like in your classroom? Students can interact with course content in more ways than I ever imagined as a classroom teacher. When I first saw augmented reality in action, I couldn’t have imagined just how quickly educators and students could take on the task of creators. Students and teachers can […]

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QR Codes: Pushing the Narrative on Scannables

The first time that I tried to scan a quick response (QR) code, I held my iPhone up to a poster on the subway. I was underground without any cell service, and I didn’t know that there was such as thing as a QR code reader app. All I knew was that my camera had […]

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Shomi Links: Scannable Technology for Teachers

I’m a huge fan of scannable technology because it makes it easy for students to access material you’ve handpicked for them to view.  Shomi is a tool that lets users create a font based link reminiscent of a QR code.  Teachers can make Shomi links and students can scan with the Shomi app.  Because Shomi […]

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i-Skool Learning in Motion on Mobile Devices

I’ve shared lots of reasons why I’m a fan of QR codes.  i-Skool is a project that incorporates scannable technology and puts learning in motion.  Its goal is to enhance brain activity. This can happen by getting kids on their feet as they practice cognitive skills.  Teachers create a quiz with an item connected to […]

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