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Classroom, Inc. Literacy Games with Real World Connections

November 15, 2015

Classroom, Inc. Literacy Games with Real World ConnectionsClassroom, Inc. is a nonprofit that makes literacy games and project-based activities connected to the real world.  It is for middle school and early high school students. Their content aligns to the Common Core State Standards in both reading and writing.  Classroom, Inc.’s newest game series “Read to Lead” integrates leadership skills such as critical thinking, decision making, and problem solving with written/verbal communication.  Students must read and write their way to success, while juggling the demands of a hectic workplace environment.

Classroom, Inc. Literacy Games

The two new games in this series are After the Storm and Community in Crisis.  In After the Storm students play the role of editor-in-chief of an online magazine. Community in Crisis asks students to play the role of executive director of a community service center.  The games use scaffolding and differentiated pathways to adapt to students’ abilities. There are also integrated assessments feed into an easy-to-use educator dashboard to identify student progress and problem areas.  Both new games in the “I’m the Boss” series come with extensive project-based activities. These activities can extend learning from the games. They can also encourage collaborative discussion, problem solving, and deeper dives into the content.

Learn more about Classroom, Inc. by visiting their website!

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Dr. Monica Burns is a former classroom teacher, Author, Speaker, and Curriculum & EdTech Consultant. Visit her site for more ideas on how to become a tech-savvy teacher.

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