So last month I shared how excited I am about my Makerbot 3D printer and the potential for 3D printing in education (read the post here). Full disclosure – the folks at Makerbot sent me one of their printers for free so I could try it out and share my experience. Although I’ve been creating some of my own designs in Tinkercad, one of the coolest things I’ve found on are instructions to print virtual reality headsets. If you follow my blog, you know how excited I’ve been about Google Cardboard and virtual reality this year. Thingiverse is a fantastic resource for teachers full of designs that are ready to be sent to your 3D printer. In my last post I shared some of the things I found on this website, including customizable designs. Now I can now add virtual reality headsets to the list.
Although it’s a little more complicated than simply hitting print, printing your own virtual reality headset is a great way to introduce your students to printing functional products. By analyzing the design they can have a better understanding of what it takes to create their own design.
Here are two different 3D headsets I printed and put to the test: Example A and Example B. After printing out the file you have to add a special lens similar to what you would find in Google Cardboard headset. These can be purchased on Amazon and are pretty low cost especially if you stock up on them – here are the ones I ordered for the first example.
3D Print a Virtual Reality Headset
Here are a few extension activities:
- Have students critique the design they print and write a review or set of recommendations.
- Ask students to brainstorm the best ways to move forward with a design.
- Introduce a creation software like Tinkercad to have students create their own design using their critique as a guide.
- Take students through the prototype process to fine tune their creation.
- Introduce an entrepreneurial angle to have students price out labor and supplies, and make a business plan.
I want to hear from you! Share your 3D printing stories in the comments below.
Getting Started with Virtual Reality in the Classroom!
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